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Mirroring creates a mirror image of objects. It is useful for creating symmetrical objects because you can quickly draw half the object and then mirror it instead of drawing the entire object.
You flip objects about an axis called a mirror line to create a mirror image. To specify this temporary mirror line, you enter two points. You can choose whether to delete or retain the original objects. Mirroring works in any plane parallel to the XY plane of the current UCS.
When you mirror text, attributes, and attribute definitions, they are reversed or turned upside down in the mirror image. To prevent this, set the MIRRTEXT system variable to 0 (off). Text then has the same alignment and justification as before the mirroring. Compare the following illustrations.


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